FiveM-Ready

VEHICLES
If you want your vehicles to be FiveM-ready you need to have these files:
carcols.meta
This file has all the info about lights and their colours.
carvariations.meta
This file has all the info about how fast lights/lightbars blink, etc.
handling.meta
This file has all the info how fast car drives, drifts, starts, stops, etc.
vehicles.meta
This file has all the info about vehicle : where to sit, how the vehicle works, etc.
fxmanifest.lua / __resource.lua
These files connect all the files above and the stream folder.
CLOTHING
All the pre-made and updated (dlc) clothing that are added to the game are in the same place
Grand Theft Auto V\update\x64\dlcpacks
Now in orrder to find the clothing itself you need to go
Update → x64 → dlcpacks
In here you find all the dlcpacks you can explore, now in orrder to get the clothing itself, you pick one of these dlc files and open it, than go :
dlc file → dlc → x64 → models → cdimages → here are all the male/female clothing, it should look something like this :

now when you pick the clothing you like you need ytd and ydd files
ydd - Model itself
ytd - Texture
Now for the textures you might have more texture version for the same model, the way you see the diffrence is to look at what letter it has, example :
p_ears_diff_001_a
It should have "a" if it has more it alos has b,c,d ,etc. whatever letter, and it goes by alphabetical order, so the texture in "a" will load first, than in jbib2 or whatever clothing you are using, other letters will be next.
Now in orrder to make the clothing actually fivem ready, you copy the name of the folder where you got the ydd and ytd, for example "mp_m_freemode_01_mp_m_luxe_02^"
now you put that name and add "^" infront of it, copy evrything and paste it behind the ytd and ydd
so it should go from
"mp_m_freemode_01_mp_m_luxe_02^" to this : mp_m_freemode_01_mp_m_luxe^02jbib_002_u.ydd
and same for YTD.
so 1. folder name 2. the pointing arrow 3. clothing name ytd and ydd.
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